The first part of this project is scene set-up. In the initial stage, I found some materials and assets that might be used in Quixel Bridge. It contains many materials, including snow, snow-covered rocks, and snow with footprints. The assets are also quite rich, including snow-covered rock walls and icebergs.
Then I mixed different materials into a Blend Material to draw different textures on the terrain. This is a very practical tool for Unreal Engine. In a Blend Material, different materials can be drawn through different channels.





In the process, I watched many tutorials. In addition to using Unreal Engine more familiarly, I referred to other people’s works to arrange the existing assets into a more cinematic scene.
In the first stage I painted the base material which consisted of the frozen lake, rocks covered with snow, and the the snow.
