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Steampunk Project – Window

The final asset is one of the most challenging assets in the steampunk scene. Since space and spaceships can be seen directly through the windows in the video, the shape and reflection of the glass need to be considered during the design process. The window is positioned close, so details must also be made. This is the most challenging of the three assets. I found many reference pictures when designing this window. I mainly wanted to use the Gothic window frame but with an industrial feel; here are the references I found.

While designing windows in Maya, I tried many different shapes of window frames and finally decided to use the following model. The central concept comes from a bee. The part extending out from the side looks like the wings of a bee, and the middle part is the head.

Overall, it looks like a bee flying from the front. One of the challenging parts is that the shape of the window is curved, so I used Maya’s bend to bend the built window frame to fit the curvature of the surface.

I am adding roughness and scratches on the glass, like the floor, for the material part. Because the camera is closer, I exported 4K textures. The underlying material uses copper as the base, adding raw embroidery and paint peeling Effect.

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