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Maya

Week 8.9.10: Behind the Scenes : Human Animation

In the past few weeks, I learned how to control the character’s facial expression and made the final version of the lighting. First, I completed the facial expression, rendered the man character, and went to After Effects for post-production. This time it is systematic work from modelling. In the later stage, it will be done by one person. Let us experience the workflow of practising character animation. The most challenging part is the weight of the skin because if this link is wrong, it will affect the animation production and even cause the model’s surface to be abnormal.

The rendering character must be fused with my background street view image. I need to consider the light source, and the colour tone must be rational. I tried many times before I succeeded. I chose this background because I refer to the classic bridge section of ‘Blade Runner’ ‘Tears In Rain’, which makes the atmosphere more aligned with the situation and background music.

Finally, I composited the rainwater with the background, used the blur effect to highlight the subject to make the picture appear layered, and then adjusted the colour to make the whole look more harmonious.

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