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FMP

Scenes set up I

The first stage is setting up the scenes. I plan to create three different environments in the film, including indoor and natural landscapes. Because of the plot, it will be from indoor to outdoor. The first scene is a laboratory. I hope to create a mysterious atmosphere and give the audience a sense of oppression. The second scene is a forest. I want to make a burning forest, so I use some assets to help me create more quickly. The last one is a snow field, which represents the protagonist’s successful escape from the laboratory. This is also the first time I have made this type of environment.

I completed the modelling of the corridor scene in C4D and did the textures in Substance 3D Painter. I think that doing the textures by myself can better present the result I want, and can also train my skills.

For the forest scene, I focused on fog settings and lighting to achieve a more realistic effect. The water was the first time I did it in UE5.

For the snow assets, I used the Quixel Bridge model and adjusted the material in UE5. In addition to the texture of the material, I also used nodes to make the rocks look like snow.

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