The first asset is a pool with a large area in the scene. In order to allow us to have more space for development, there is no specific specification for what type of pool it is. Therefore, after a meeting and discussion with the team members, I decided on the industrial pool as the direction because steampunk emphasizes the wasteland style, and its main features are corroded metal, large machinery and complicated pipelines. At the time, I thought it would be a bit boring to simply make a traditional swimming pool, so I started to find a lot of references. The following are a few examples of the concepts I found that met my requirements.





Then I started to enter the modelling process. First, I modelled the body of the pool because I think the shape of the pool is a very important factor. It will appear uncharacteristic if it is just a square, so I built an industrial pool.
I chose to use Maya for modelling. During the process, I modelled the pool body, handrails and iron plates in order, and then the machine in the centre. After the main things were done, I started to add details such as water pipes and wires.




Finally, after confirming that the model was completed, I used Substance 3d Painter to draw textures. I am quite familiar with this software before doing this project, so I pay more attention to the details of textures when using it. I used the material to present the texture of the pool being corroded by water and used the Edgewear generator to make the metal fade effect, making the model look more realistic and detailed. For the colour part, I used copper as the base material because it gives a brown tone, and then layered paint or stains on other layers.



