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Steampunk Project – Floor

The second asset is the floor in the scene I made. Because it contains a large area of ​​glass, it takes time to consider reflection and other issues. Suppose excessive reflection will cause the objects on the lower floor to be invisible or let the light affect the interior. The colour tone is, therefore, a significant part of the main structure, including the wide metal frame from the outer frame and the transparent floor of the main body.

Although it seems simple, because of the large area in the scene, there are obvious defects that will directly affect other objects. I refer to the movie and the real scene as references. The following are the references I found.

In the process of modelling with Maya, I need to compare the size of the glass and the frame with the floor, and the size of the frame should not be too thick because the proportion of the surrounding objects must be referred to, and the model does not have too complicated parts.

I turned on the opacity channel in Substance 3D Painter for the texture part to display the transparent glass material. In the value of transparency, I use a lower value because the pool on the lower floor must be visible through the glass. In order to reduce the reflection, I increased the roughness of some areas, and there were some scratches similar to the actual glass surface. The frame part is the same rust material as mine, but the underlying metal is steel, which makes the whole look more layered.

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