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Collaborative

Collaborative Project – Starting

This week I was lucky to find members who want to work on a sci-fi theme together. After discussing it, we decided to do cyberpunk art-style works. This is an extensive range. I collected a lot of elements and scenes about cyberpunk. Because I am responsible for integrating and setting environments, I refer to many games. And movies like classics like Cyberpunk 2077 or Blade Runner 2049. The idea I provided to the team members was the lonely atmosphere in the neon city, just like the core of cyberpunk, ‘high-tech low life’, and added the concept of Ayahuasca, using high-tech and combining ancient wisdom and customs sum. When people create highly developed technology, they need to reflect on the meaning of their lives.

Making a 3D animation includes Pre-production, Production and Post-production, and the structure of our group consists of the majors mentioned above. We come from different backgrounds, including 2D animation, 3D animation and visual effects. This is a perfect combination because a relatively large project requires various team members and a professional division of labour. For example, 2D artists can draw concept art, and VFX artists can produce remarkable effects and colour correction. To make the division of labour more smooth, we have a relatively precise division of work, such as storyboard, character concept design, character 3D modelling and textures, dynamic capture, compositing and other projects. Ultimately, I chose to make texture maps, lighting and compositing because I am studying VFX and have more experience in 3D texture production, so I am responsible for making scene maps and lighting.

The following are my references:

The following is our division of labor and credicts:
  • Jesse – Environment, Lighting, Compositing
  • Roos – Environment, 3D props, 3D animation assistance, Rendering
  • Lee – Storyboard, 2D animator
  • Phoebe – Character concept art, 2D animator
  • Eddie – Environment, Rendering, Sounds
  • Masi – Character animation
  • Fan – Character model/texture, Rigging, Sounds

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