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Collaborative

Collaborative Project – Environments Texturing

I am responsible for making the main street’s textures containing elements such as skyscrapers, bridges, roads, etc. I use Maya’s ai-standard surface material and textures to make a more realistic night city. In addition, I also added more Nodes to add texture details and colour adjustments. In addition, to create the level of the scene, I also made the close-range material more detailed, using 2K or 4K textures and the noise node of Maya to present the roughness of the cement and present different reflections after the lighting.

I used texture maps from several websites like Poly Haven, Poliigon, and also Quixel Bridge. Those have higher quality, including streets, houses, and concrete. As for the glass material, I use the transmission node of the material to adjust the transparency and the colour of the glasses.

I used Color correction to adjust the colour tone and exposure of the texture or an alpha texture to create a holographic effect.

For the fog, I used the ai atmosphere volume in the Maya environment to make the basic fog and match it with lights to present the effect of light diffusion.

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