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Collaborative

Collaborative Project – Environments Lighting

After I collected the characters and props completed by the team members, and also the scenes, I did the final lighting and light correction for all the scenes, including 14 shots and three main scenes. This is a very difficult process because it is necessary to ensure that each shot all have good light sources. High-saturated colour lights, purple-blue, and even green lights are important elements of cyberpunk. I must add spotlights, surface light sources, billboard lights, and even houses in addition to the basic HDRI. The indoor light source in order to perfectly present the style of a neon city.

To achieve the desired effect, I adjusted multiple lighting parameters in Maya, including light angle, sample, attenuation, etc… And it is necessary to do three-point lighting on the character because the lights in the environment may not be able to illuminate the character, so it needs to be strengthened with an additional surface light source.

This is the difference between before and after the lighting of all scenes. The left is before, and the right is after.

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