


Human Face
This week is a continuation of last week’s modelling and retopology. I applied the scanned textures to the character model and practised the rendering of SSS texture. Other than that, I use hard lights for solid contrast in lighting.
Human Face
This week is a continuation of last week’s modelling and retopology. I applied the scanned textures to the character model and practised the rendering of SSS texture. Other than that, I use hard lights for solid contrast in lighting.